Personal project for my portfolio.
Final image in UDK
Reference image taken from the Brothers Grimm movie.
Wireframe of scene
Screen grab from Maya. Used Maya substance for the ground texture.
Wireframe of assets
Break down of assets.
Break down of the wood beams.
Break down to show how the plaster texture was re-used.
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)