Reference image taken from the Brothers Grimm movie.
Moodboard
Wireframe of scene
Screen grab from Maya. Used Maya substance for the ground texture.
Wireframe of assets
Break down of assets.
Break down of the wood beams.
Break down to show how the plaster texture was re-used.
Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)
Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)
Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)