Website powered by

Watermill

Personal project for my portfolio.

Final image in UDK

Final image in UDK

Reference image taken from the Brothers Grimm movie.

Reference image taken from the Brothers Grimm movie.

Moodboard

Moodboard

Wireframe of scene

Wireframe of scene

Screen grab from Maya. Used Maya substance for the ground texture.

Screen grab from Maya. Used Maya substance for the ground texture.

Wireframe of assets

Wireframe of assets

Break down of assets.

Break down of assets.

Break down of the wood beams.

Break down of the wood beams.

Break down to show how the plaster texture was re-used.

Break down to show how the plaster texture was re-used.

Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)

Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)

Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)

Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)

Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)

Texture Flats
(normal and spec maps were created for all of these as well. Normal maps created using various methods. ZBrush, CrazyBump and Maya Transfer maps)