I’m an Artist with over 15 years of experience in 3D art, working across a wide range of genres—from stylised to photoreal, and from narrative-driven adventures to open-world sci-fi titles. I’ve worked in Unreal Engine as well as proprietary engines. I’ve contributed to many projects, always with a focus on creating assets that support strong visual storytelling and atmosphere.
My core strengths lie in foliage, organic modelling, lighting, and terrain work. I love building believable, lived-in worlds that feel immersive and alive. I’m highly proficient in Unreal Engine, SpeedTree, ZBrush, Maya, and the Substance Suite, and I enjoy the technical side of environment art as much as the creative — whether that’s developing shaders, refining workflows, or pushing visual quality.
I’m passionate about world-building, and I aim to create assets that don’t just look good, but feel right in the world they belong to. Thanks for visiting my portfolio!