Dan Whitehouse
Dan Whitehouse
Lead Environment Artist
Andover, United Kingdom

Summary

I’m an Artist with over 15 years of experience in 3D art, working across a wide range of genres—from stylised to photoreal, and from narrative-driven adventures to open-world sci-fi titles. I’ve worked in Unreal Engine as well as proprietary engines. I’ve contributed to many projects, always with a focus on creating assets that support strong visual storytelling and atmosphere.

My core strengths lie in foliage, organic modelling, lighting, and terrain work. I love building believable, lived-in worlds that feel immersive and alive. I’m highly proficient in Unreal Engine, SpeedTree, ZBrush, Maya, and the Substance Suite, and I enjoy the technical side of environment art as much as the creative — whether that’s developing shaders, refining workflows, or pushing visual quality.

I’m passionate about world-building, and I aim to create assets that don’t just look good, but feel right in the world they belong to. Thanks for visiting my portfolio!

Skills

3D ModelingEnvironment ModelingLighting

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity