In this Official Announce Trailer, you can see some of the environments and assets I contributed to during my time on Until Dawn 2.
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I had the pleasure of working on an early iteration of the project as a Principal Environment Artist. My primary focus was the creation of vegetation, foliage, landscapes, and a wide range of organic assets, helping to define the game's visual atmosphere and support its environmental storytelling.
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Working closely with Technical Artists, I contributed to the development of asset pipelines, shader workflows, and optimisation strategies, ensuring a balance between visual quality and performance. Alongside my work on natural environments, I also created a variety of environment assets and provided both artistic and technical support across multiple areas of production.
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I'm incredibly proud of the team at Firesprite and what they've achieved with the project. It was a fantastic opportunity to contribute during an earlier stage of development and to collaborate with such a talented and dedicated team. Seeing how the game has evolved and is coming together is especially rewarding.